Development of Pop-Up Book Learning Media Assisted by QR Code to Increase Student Learning Motivation in Science Material

Authors

  •   Elga Yanuardianto  Universitas Islam Jember,  Indonesia
  •   Muhammad Ilyas  Universitas Islam Jember,  Indonesia
  •   Muhamad Ali Wafa  Universitas Islam Jember,  Indonesia

DOI:

https://doi.org/10.35719/educare.v4i2.220
 

Keywords:

Development of Qr Code, Pop Up Book Media, Natural Science, Madrasah Ibtidaiyah

Abstract

The use of appropriate learning media and in accordance with the needs of students, will create an active and fun learning atmosphere for students. This research and development produces learning media in the form of Pop up books assisted by Qr codes can be an effort to create an active learning atmosphere and can increase student learning motivation in the classroom. The purpose of this study was to analyze the ADDIE model in the development of Science Learning media With Pop Up Book Media assisted by Qr Code on the material of plant parts. The type of research used is research and development model with ADDIE model implemented until the implementation step. The results of this study show that; 1) the development Model of Pop-up Book Learning Media assisted by Qr Code in increasing student learning motivation, namely the results of Pop-up Book in Qr Code there is a video along with an explanation of the material. Developed products meet the components as teaching materials in learning. 2) P and feasibility test of the results of the development of Pop-up Book Learning Media assisted by Qr Code in increasing student learning motivation is carried out through media experts, material experts.

References

Abdullah, C., Amirudin, A., & Nurlaleli. A. (2023). Implementation of Religious Character Education Levels of Madrasah Tsanawiyah Education Case Study at MTS Al-Fathimiyah Karawang. Al-Afkar, Journal For Islamic Studies, 6(4), 472–481. https://doi.org/10.31943/afkarjournal.v6i4.788

Akbar, S. (2017). Instrumen Perangkat Pembelajaran. Bandung: PT. Remaja Rosdakarya.

Al-Jaber, M. A., & Al-Ghamdi, S. G. (2020). Effect of virtual learning on delivering the education as part of the sustainable development goals in Qatar. Energy Reports, 6, 371–375. https://doi.org/10.1016/j.egyr.2020.11.174

Altbach, P. G., & Knight, J. (2007). The Internationalization of Higher Education: Motivations and Realities. Journal of Studies in International Education, 11(3-4), 290-305. https://doi.org/10.1177/1028315307303542

Alviolita, & Huda. (2019). Media Pop Up Book Dalam Pembelajaran Bercerita. Jurnal Pendidikan Bahasa Indonesia, 7(1). https://doi.org/10.30659/j.7.1.49-57. DOI: https://doi.org/10.30659/j.7.1.49-57

Anggraini, W., Nurwahidah, S., Asyhari, A., Reftyawati, D., & Haka, N. B. (2019). Development of Pop-Up Book Integrated with Quranic Verses Learning Media on Temperature and Changes in Matter. Journal of Physics: Conference Series, 1155(1), 1–9. https://doi.org/10.1088/1742-6596/1155/1/012084

Asih, W. W., & Eka, S. (2015). Metode Pembelajaran IPA. Jakarta: Bumi Aksara.

Astra, I. M., Raihanati, R., & Mujayanah, N. (2020). Development of Electronic Module Using Creative Problem-Solving Model Equipped with Hots Problems on The Kinetic Theory of Gases Material. Jurnal Penelitian & Pengembangan Pendidikan Fisika, 6(2), 181–194. https://doi.org/10.21009/1.06205

Astuti & Prabowo. (2020). Pengembangan bahan ajar educational statistics untuk meningkatkan kemandirian dan hasil belajar mahasiswa. Jurnal Program Studi Pendidikan Matematika, 9(4). https://doi.org/10.24127/ajpm.v9i4.3167

Bach, M. P., ?urlin, T., Stjepi?, A. M., & Meško, M. (2023). Quo vadis business simulation games in the 21st century? Information, 14(3), 178. https://doi.org/10.3390/info14030178

Bengtsson, S.E.L., Barakat, B., & Muttarak, R. (2018). The Role of Education in Enabling the Sustainable Development Agenda (1st ed.). Routledge. https://doi.org/10.4324/9781315142708

Buabeng-Andoh, C. (2018), "Predicting students’ intention to adopt mobile learning: A combination of theory of reasoned action and technology acceptance model", Journal of Research in Innovative Teaching & Learning, Vol. 11 No. 2, pp. 178-191. https://doi.org/10.1108/JRIT-03-2017-0004

Cahyadi. (2019). Pengembangan bahan ajar berbasis ADDIE model. Islamic Education, 3(1). https://doi.org/10.21070/halaqa.v3i1.2124

Cheung, S.Y., & Ng, K.Y. (2021). Application of the Educational Game to Enhance Student Learning. Front. Educ. 6:623793. https://doi.org/10.3389/feduc.2021.623793

Chin, K.-Y., Lee, K.-F., & Chen, Y.-L. (2015). Impact on student motivation by using a QR-based U-learning material production system to create authentic learning experiences. IEEE Transactions on Learning Technologies, 8(4), 367-382. https://doi.org/10.1109/TLT.2015.2416717

Darling-Hammond, L., & Cook-Harvey, C. M. (2018). Educating the whole child: Improving school climate to support student success (research brief). Palo Alto, CA: Learning Policy Institute.

Fonseca, I., Caviedes, M., Chantré, J., & Bernate, J. (2023). Gamification and Game-Based Learning as Cooperative Learning Tools: A Systematic Review. International Journal of Emerging Technologies in Learning (iJET), 18(21), pp. 4–23. https://doi.org/10.3991/ijet.v18i21.40035

Hernández, M. R. P., Hernández, L. Á. R., Torres, C. R., Camarena, G. P., & Zepahua, B. A. O. (2019). Resource description framework and Friend Of A Friend-based web and mobile applications prototype in an education environment: A real-time management of students' academic profiles. In 2019 7th International Conference in Software Engineering Research and Innovation (CONISOFT) (pp. 201-206). Mexico City, Mexico. https://doi.org/10.1109/CONISOFT.2019.00036

Husamah, H., Pantiwati, Y., Restian, A., & Sumarsono, P. (2001). Belajar dan Pembelajaran. Malang: UMM Press.

Javaid, M., Haleem, A., Singh, R. P., Khan, S., & Khan, I. H. (2023). Unlocking the opportunities through ChatGPT tool towards ameliorating the education system. BenchCouncil Transactions on Benchmarks, Standards and Evaluations, 3(2), 100115. https://doi.org/10.1016/j.tbench.2023.100115

Kamarulzaman, N. H., Muhamad, N. A., & Nawi, N. M. (2021). An investigation of adoption intention of halal traceability system among food smes. Journal of Islamic Marketing, 13(9), 1872-1900. https://doi.org/10.1108/jima-11-2020-0349

Komari, M., Widiyaningrum, P., & Partaya, P. (2022). Development Of Pop Up Book To Increase Interest and Learning Outcomes. Journal of Innovative Science Education, 11(1), 22-29. https://doi.org/10.15294/jise.v10i1.46881

Limanto, S., Kartikasari, F. D., & Oeitheurisa, M. (2020). Improved learning outcomes of descriptive statistics through the test room and data processing features in the mobile learning model. In 2020 2nd International Conference on Industrial Electrical and Electronics (ICIEE) (pp. 139-142). Lombok, Indonesia. https://doi.org/10.1109/ICIEE49813.2020.9277408

Mahesti, & Koeswanti. (2021). Pengembangan media pembelajaran permainan monopoli ASEAN untuk meningkatkan hasil belajar tema 1 Selamatkan Makhluk Hidup pada siswa kelas 6 sekolah dasar. Artikel Mimbar PGSD Undiksha, 9(1). https://doi.org/10.23887/jjpgsd.v9i1.33586

Mufanti. (2016). Penumbuhan soft skill siswa dalam proses pembelajaran. Jurnal Pedagogia, 13(1). https://www.academia.edu/18056625

Mukswadini, R. Y. (2020). Pengembangan modul berbasis pop-up book sebagai media pembelajaran pada materi pencemaran lingkungan untuk kelas VII SMP. Skripsi, Universitas Sanata Dharma, Yogyakarta.

Pala, A. (2011). The Need For Character Education. International Journal of Social Sciences and Humanity Studies, 3(2), 23-32. https://dergipark.org.tr/en/download/article-file/257330

Posumah, A., Waworuntu, J., & Komansilan, T. (2021). Aplikasi Mobile Pengenalan Budaya Pulau Sulawesi Berbasis Augmented Reality. Edutik : Jurnal Pendidikan Teknologi Informasi Dan Komunikasi, 1(5), 513-527. https://doi.org/10.53682/edutik.v1i5.2834

Rahim, F., Suherman, D., & Murtiani, M. (2019). Analisis Kompetensi Guru dalam Mempersiapkan Media Pembelajaran Berbasis Teknologi Informasi Era Revolusi Industri 4.0. Jurnal Eksakta Pendidikan (JEP), 3(2), 133-141. https://doi.org/10.24036/jep/vol3-iss2/367

Shapsough, S. Y., & Zualkernan, I. A. (2020). A generic IoT architecture for ubiquitous context-aware learning. IEEE Transactions on Learning Technologies, 13(3), 449-464. https://doi.org/10.1109/TLT.2020.3007708

Sidiq, R., & Najuah. (2020). Pengembangan e-modul interaktif berbasis android pada mata kuliah strategi belajar mengajar. Jurnal Pendidikan Sejarah, 9(1). https://doi.org/10.21009/JPS.091.01

Srikandika, P., et al. (2019). Analisis model pengembangan bahan ajar (4D, ADDIE, ASSURE, HannaFin dan Peck). Makalah Pascasarjana Universitas Negeri Padang. Retrieved from https://scholar.google.com

Sugiyono. (2013). Metode Penelitian Pengembangan Pendidikan, Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D. Bandung: Alfabeta.

Sukmadinata, N. S. (2011). Metode Penelitian Pendidikan. Bandung: PT Remaja Rosdakarya.

Supriyono. (2018). Pentingnya media pembelajaran untuk meningkatkan minat belajar siswa SD. Jurnal Edustream, 2(1), 43–48. https://doi.org/10.26740/eds.v2n1.p43-48

Tegeh, I. M. (2014). Model Penelitian dan Pengembangan. Yogyakarta: Graha Ilmu.

Ukhtinasari, F., Mosik, & Sugiyanto. (2017). Pop up sebagai media pembelajaran fisika materi alat-alat optik untuk siswa sekolah menengah atas. Unnes Physics Education Journal, 6(2). https://doi.org/10.15294/upej.v6i2.15643

Undang-Undang No. 23 Tahun 2003, Sistem Pendidikan Nasional. (2003). Jakarta: Depdiknas.

Wahid, A. (2018). Pentingnya media pembelajaran dalam meningkatkan prestasi belajar. Istiqra, 5(2). Retrieved from https://www.jurnal.umpar.ac.id/index.php/istiqra/article/view/461

Widarini, N. K. L., Margunayasa, I. G., & Rati, N. W. (2022). Pop-Up Book Media Assisted By QR Code For Second-Grade Elementary School Students. Journal for Lesson and Learning Studies, 5(3), 439–447. https://doi.org/10.23887/jlls.v5i3.47223

Wulandari, F. E. (2016). Pengaruh pembelajaran berbasis proyek untuk melatih keterampilan proses mahasiswa. Jurnal Pedagogia, 5(2). https://doi.org/10.21070/pedagogia.v5i2.257

Yulia, K., & Yanti. (2021). Validitas bahan ajar berbasis riset pada materi sistem reproduksi SMA/SMP. Jurnal Pedagogia, 1(1). https://doi.org/10.22202/horizon.v1i1.4710

Downloads

Published

2023-12-11

How to Cite

Yanuardianto, E., Ilyas, M., & Wafa, M. A. (2023). Development of Pop-Up Book Learning Media Assisted by QR Code to Increase Student Learning Motivation in Science Material. EDUCARE: Journal of Primary Education, 4(2), 135–148. https://doi.org/10.35719/educare.v4i2.220

Similar Articles

1 2 3 4 5 > >> 

You may also start an advanced similarity search for this article.